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authorIan Romanick <[email protected]>2013-10-03 15:21:53 -0700
committerIan Romanick <[email protected]>2013-10-22 15:23:30 -0700
commitaf229c94e357fb4747f108603382168e49b6fd02 (patch)
tree7eaae3bfb494a717abc49dfcc7d43437b3d1d119 /src/glsl/ast_array_index.cpp
parentf094a0f825abd261109ee566a760089dd4da64e6 (diff)
glsl/tests: Verify geometry shader built-ins generated by _mesa_glsl_initialize_variables
Checks that the variables generated meet certain criteria. - Geometry shader inputs have an explicit location. - Geometry shader outputs have an explicit location. - Fragment shader-only varying locations are not used. - Geometry shader uniforms and system values don't have an explicit location. - Geometry shader constants don't have an explicit location and are read-only. - No other kinds of geometry variables exist. It does not verify that an specific variables exist. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
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