diff options
author | Emil Velikov <[email protected]> | 2016-01-18 12:16:48 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:33 +0000 |
commit | eb63640c1d38a200a7b1540405051d3ff79d0d8a (patch) | |
tree | da46321a41f309b1d02aeb14d5d5487791c45aeb /src/glsl/ast_array_index.cpp | |
parent | a39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff) |
glsl: move to compiler/
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/ast_array_index.cpp')
-rw-r--r-- | src/glsl/ast_array_index.cpp | 333 |
1 files changed, 0 insertions, 333 deletions
diff --git a/src/glsl/ast_array_index.cpp b/src/glsl/ast_array_index.cpp deleted file mode 100644 index f5baeb9ea32..00000000000 --- a/src/glsl/ast_array_index.cpp +++ /dev/null @@ -1,333 +0,0 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "ast.h" -#include "compiler/glsl_types.h" -#include "ir.h" - -void -ast_array_specifier::print(void) const -{ - foreach_list_typed (ast_node, array_dimension, link, &this->array_dimensions) { - printf("[ "); - if (((ast_expression*)array_dimension)->oper != ast_unsized_array_dim) - array_dimension->print(); - printf("] "); - } -} - -/** - * If \c ir is a reference to an array for which we are tracking the max array - * element accessed, track that the given element has been accessed. - * Otherwise do nothing. - * - * This function also checks whether the array is a built-in array whose - * maximum size is too small to accommodate the given index, and if so uses - * loc and state to report the error. - */ -static void -update_max_array_access(ir_rvalue *ir, int idx, YYLTYPE *loc, - struct _mesa_glsl_parse_state *state) -{ - if (ir_dereference_variable *deref_var = ir->as_dereference_variable()) { - ir_variable *var = deref_var->var; - if (idx > (int)var->data.max_array_access) { - var->data.max_array_access = idx; - - /* Check whether this access will, as a side effect, implicitly cause - * the size of a built-in array to be too large. - */ - check_builtin_array_max_size(var->name, idx+1, *loc, state); - } - } else if (ir_dereference_record *deref_record = - ir->as_dereference_record()) { - /* There are three possibilities we need to consider: - * - * - Accessing an element of an array that is a member of a named - * interface block (e.g. ifc.foo[i]) - * - * - Accessing an element of an array that is a member of a named - * interface block array (e.g. ifc[j].foo[i]). - * - * - Accessing an element of an array that is a member of a named - * interface block array of arrays (e.g. ifc[j][k].foo[i]). - */ - ir_dereference_variable *deref_var = - deref_record->record->as_dereference_variable(); - if (deref_var == NULL) { - ir_dereference_array *deref_array = - deref_record->record->as_dereference_array(); - ir_dereference_array *deref_array_prev = NULL; - while (deref_array != NULL) { - deref_array_prev = deref_array; - deref_array = deref_array->array->as_dereference_array(); - } - if (deref_array_prev != NULL) - deref_var = deref_array_prev->array->as_dereference_variable(); - } - - if (deref_var != NULL) { - if (deref_var->var->is_interface_instance()) { - unsigned field_index = - deref_record->record->type->field_index(deref_record->field); - assert(field_index < deref_var->var->get_interface_type()->length); - - unsigned *const max_ifc_array_access = - deref_var->var->get_max_ifc_array_access(); - - assert(max_ifc_array_access != NULL); - - if (idx > (int)max_ifc_array_access[field_index]) { - max_ifc_array_access[field_index] = idx; - - /* Check whether this access will, as a side effect, implicitly - * cause the size of a built-in array to be too large. - */ - check_builtin_array_max_size(deref_record->field, idx+1, *loc, - state); - } - } - } - } -} - - -static int -get_implicit_array_size(struct _mesa_glsl_parse_state *state, - ir_rvalue *array) -{ - ir_variable *var = array->variable_referenced(); - - /* Inputs in control shader are implicitly sized - * to the maximum patch size. - */ - if (state->stage == MESA_SHADER_TESS_CTRL && - var->data.mode == ir_var_shader_in) { - return state->Const.MaxPatchVertices; - } - - /* Non-patch inputs in evaluation shader are implicitly sized - * to the maximum patch size. - */ - if (state->stage == MESA_SHADER_TESS_EVAL && - var->data.mode == ir_var_shader_in && - !var->data.patch) { - return state->Const.MaxPatchVertices; - } - - return 0; -} - - -ir_rvalue * -_mesa_ast_array_index_to_hir(void *mem_ctx, - struct _mesa_glsl_parse_state *state, - ir_rvalue *array, ir_rvalue *idx, - YYLTYPE &loc, YYLTYPE &idx_loc) -{ - if (!array->type->is_error() - && !array->type->is_array() - && !array->type->is_matrix() - && !array->type->is_vector()) { - _mesa_glsl_error(& idx_loc, state, - "cannot dereference non-array / non-matrix / " - "non-vector"); - } - - if (!idx->type->is_error()) { - if (!idx->type->is_integer()) { - _mesa_glsl_error(& idx_loc, state, "array index must be integer type"); - } else if (!idx->type->is_scalar()) { - _mesa_glsl_error(& idx_loc, state, "array index must be scalar"); - } - } - - /* If the array index is a constant expression and the array has a - * declared size, ensure that the access is in-bounds. If the array - * index is not a constant expression, ensure that the array has a - * declared size. - */ - ir_constant *const const_index = idx->constant_expression_value(); - if (const_index != NULL && idx->type->is_integer()) { - const int idx = const_index->value.i[0]; - const char *type_name = "error"; - unsigned bound = 0; - - /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec: - * - * "It is illegal to declare an array with a size, and then - * later (in the same shader) index the same array with an - * integral constant expression greater than or equal to the - * declared size. It is also illegal to index an array with a - * negative constant expression." - */ - if (array->type->is_matrix()) { - if (array->type->row_type()->vector_elements <= idx) { - type_name = "matrix"; - bound = array->type->row_type()->vector_elements; - } - } else if (array->type->is_vector()) { - if (array->type->vector_elements <= idx) { - type_name = "vector"; - bound = array->type->vector_elements; - } - } else { - /* glsl_type::array_size() returns -1 for non-array types. This means - * that we don't need to verify that the type is an array before - * doing the bounds checking. - */ - if ((array->type->array_size() > 0) - && (array->type->array_size() <= idx)) { - type_name = "array"; - bound = array->type->array_size(); - } - } - - if (bound > 0) { - _mesa_glsl_error(& loc, state, "%s index must be < %u", - type_name, bound); - } else if (idx < 0) { - _mesa_glsl_error(& loc, state, "%s index must be >= 0", - type_name); - } - - if (array->type->is_array()) - update_max_array_access(array, idx, &loc, state); - } else if (const_index == NULL && array->type->is_array()) { - if (array->type->is_unsized_array()) { - int implicit_size = get_implicit_array_size(state, array); - if (implicit_size) { - ir_variable *v = array->whole_variable_referenced(); - if (v != NULL) - v->data.max_array_access = implicit_size - 1; - } - else if (state->stage == MESA_SHADER_TESS_CTRL && - array->variable_referenced()->data.mode == ir_var_shader_out && - !array->variable_referenced()->data.patch) { - /* Tessellation control shader output non-patch arrays are - * initially unsized. Despite that, they are allowed to be - * indexed with a non-constant expression (typically - * "gl_InvocationID"). The array size will be determined - * by the linker. - */ - } - else if (array->variable_referenced()->data.mode != - ir_var_shader_storage) { - _mesa_glsl_error(&loc, state, "unsized array index must be constant"); - } - } else if (array->type->without_array()->is_interface() - && (array->variable_referenced()->data.mode == ir_var_uniform || - array->variable_referenced()->data.mode == ir_var_shader_storage) - && !state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) { - /* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says: - * - * "All indices used to index a uniform or shader storage block - * array must be constant integral expressions." - */ - _mesa_glsl_error(&loc, state, "%s block array index must be constant", - array->variable_referenced()->data.mode - == ir_var_uniform ? "uniform" : "shader storage"); - } else { - /* whole_variable_referenced can return NULL if the array is a - * member of a structure. In this case it is safe to not update - * the max_array_access field because it is never used for fields - * of structures. - */ - ir_variable *v = array->whole_variable_referenced(); - if (v != NULL) - v->data.max_array_access = array->type->array_size() - 1; - } - - /* From page 23 (29 of the PDF) of the GLSL 1.30 spec: - * - * "Samplers aggregated into arrays within a shader (using square - * brackets [ ]) can only be indexed with integral constant - * expressions [...]." - * - * This restriction was added in GLSL 1.30. Shaders using earlier - * version of the language should not be rejected by the compiler - * front-end for using this construct. This allows useful things such - * as using a loop counter as the index to an array of samplers. If the - * loop in unrolled, the code should compile correctly. Instead, emit a - * warning. - * - * In GLSL 4.00 / ARB_gpu_shader5, this requirement is relaxed again to allow - * indexing with dynamically uniform expressions. Note that these are not - * required to be uniforms or expressions based on them, but merely that the - * values must not diverge between shader invocations run together. If the - * values *do* diverge, then the behavior of the operation requiring a - * dynamically uniform expression is undefined. - */ - if (array->type->without_array()->is_sampler()) { - if (!state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) { - if (state->is_version(130, 300)) - _mesa_glsl_error(&loc, state, - "sampler arrays indexed with non-constant " - "expressions are forbidden in GLSL %s " - "and later", - state->es_shader ? "ES 3.00" : "1.30"); - else if (state->es_shader) - _mesa_glsl_warning(&loc, state, - "sampler arrays indexed with non-constant " - "expressions will be forbidden in GLSL " - "3.00 and later"); - else - _mesa_glsl_warning(&loc, state, - "sampler arrays indexed with non-constant " - "expressions will be forbidden in GLSL " - "1.30 and later"); - } - } - - /* From page 27 of the GLSL ES 3.1 specification: - * - * "When aggregated into arrays within a shader, images can only be - * indexed with a constant integral expression." - * - * On the other hand the desktop GL specification extension allows - * non-constant indexing of image arrays, but behavior is left undefined - * in cases where the indexing expression is not dynamically uniform. - */ - if (state->es_shader && array->type->without_array()->is_image()) { - _mesa_glsl_error(&loc, state, - "image arrays indexed with non-constant " - "expressions are forbidden in GLSL ES."); - } - } - - /* After performing all of the error checking, generate the IR for the - * expression. - */ - if (array->type->is_array() - || array->type->is_matrix() - || array->type->is_vector()) { - return new(mem_ctx) ir_dereference_array(array, idx); - } else if (array->type->is_error()) { - return array; - } else { - ir_rvalue *result = new(mem_ctx) ir_dereference_array(array, idx); - result->type = glsl_type::error_type; - - return result; - } -} |