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authorEric Anholt <[email protected]>2011-01-04 10:00:51 -0800
committerEric Anholt <[email protected]>2011-01-04 10:04:19 -0800
commitb7b2791c6bea6ad0db76fdad9a217aa1efffea93 (patch)
tree270df22b91f0d88f80bebc3d5c55b0537813ea4e /src/glsl/ast.h
parent0ea49380e20bdf76cd0e434d3d431ca9f526f1f1 (diff)
intel: When validating an FBO's combined depth/stencil, use the given FBO.
We were looking at the current draw buffer instead to see whether the depth/stencil combination matched. So you'd get told your framebuffer was complete, until you bound it and went to draw and we decided that it was incomplete.
Diffstat (limited to 'src/glsl/ast.h')
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