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author | Eric Anholt <[email protected]> | 2011-01-04 10:00:51 -0800 |
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committer | Eric Anholt <[email protected]> | 2011-01-04 10:04:19 -0800 |
commit | b7b2791c6bea6ad0db76fdad9a217aa1efffea93 (patch) | |
tree | 270df22b91f0d88f80bebc3d5c55b0537813ea4e /src/glsl/ast.h | |
parent | 0ea49380e20bdf76cd0e434d3d431ca9f526f1f1 (diff) |
intel: When validating an FBO's combined depth/stencil, use the given FBO.
We were looking at the current draw buffer instead to see whether the
depth/stencil combination matched. So you'd get told your framebuffer
was complete, until you bound it and went to draw and we decided that
it was incomplete.
Diffstat (limited to 'src/glsl/ast.h')
0 files changed, 0 insertions, 0 deletions