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authorFrancisco Jerez <[email protected]>2013-09-20 15:36:38 -0700
committerFrancisco Jerez <[email protected]>2013-10-01 17:30:51 -0700
commit8bd1c69f3bc731a53d785aa7b3e8fea05bacef7d (patch)
tree313a298efb8b34f92169efa1774f43f185d4171d /src/glsl/ast.h
parent70953b5fea1445fe121ac4b4a816c984742f2e19 (diff)
glsl: Switch ast_node to the non-zeroing allocator.
All member variables of ast_node are already being initialized from its constructor, but some of its derived classes were leaving members uninitialized -- Fix them. Using rzalloc makes it more likely that we will start relying on the allocator to zero out all memory if the class is ever extended with new member variables. That's bad because it ties objects to some specific allocation scheme, and gives unpredictable results when an object is created with a different allocator -- Stack allocation, array allocation, or aggregation inside a different object are some of the useful possibilities that come to my mind. v2: Use NULL initialization instead of default construction for pointers. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ast.h')
-rw-r--r--src/glsl/ast.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/glsl/ast.h b/src/glsl/ast.h
index c3361a10662..320e8ddd0e5 100644
--- a/src/glsl/ast.h
+++ b/src/glsl/ast.h
@@ -49,7 +49,7 @@ struct YYLTYPE;
*/
class ast_node {
public:
- DECLARE_RZALLOC_CXX_OPERATORS(ast_node);
+ DECLARE_RALLOC_CXX_OPERATORS(ast_node);
/**
* Print an AST node in something approximating the original GLSL code
@@ -576,6 +576,10 @@ public:
virtual void print(void) const;
bool has_qualifiers() const;
+ ast_fully_specified_type() : qualifier(), specifier(NULL)
+ {
+ }
+
const struct glsl_type *glsl_type(const char **name,
struct _mesa_glsl_parse_state *state)
const;
@@ -859,6 +863,10 @@ public:
class ast_function_definition : public ast_node {
public:
+ ast_function_definition() : prototype(NULL), body(NULL)
+ {
+ }
+
virtual void print(void) const;
virtual ir_rvalue *hir(exec_list *instructions,