diff options
author | Francisco Jerez <[email protected]> | 2013-10-20 12:38:07 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-11-07 15:56:57 -0800 |
commit | e63bb298531918c3a17e77a9ad96670e724c9c37 (patch) | |
tree | 9181aa991c227472ebb5d4a225e2c6dd7c811369 /src/glsl/ast.h | |
parent | 30f61c471de5a9637e5d830e2b5b9dc4145f94d2 (diff) |
glsl: Implement parser support for atomic counters.
v2: Mark atomic counters as read-only variables. Move offset overlap
code to the linker. Use the contains_atomic() convenience method.
v3: Use pointer to integer instead of non-const reference. Add
comment so we remember to add a spec quotation from the next GLSL
release once the issue of atomic counter aggregation within
structures is clarified.
v4 (idr): Don't use std::map because it's overkill. Add an assertion
that ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS.
Signed-off-by: Francisco Jerez <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ast.h')
-rw-r--r-- | src/glsl/ast.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/glsl/ast.h b/src/glsl/ast.h index 97905c6a6d1..5c214b6043b 100644 --- a/src/glsl/ast.h +++ b/src/glsl/ast.h @@ -385,6 +385,12 @@ struct ast_type_qualifier { */ unsigned explicit_binding:1; + /** + * Flag set if GL_ARB_shader_atomic counter "offset" layout + * qualifier is used. + */ + unsigned explicit_offset:1; + /** \name Layout qualifiers for GL_AMD_conservative_depth */ /** \{ */ unsigned depth_any:1; @@ -448,6 +454,15 @@ struct ast_type_qualifier { int binding; /** + * Offset specified via GL_ARB_shader_atomic_counter's "offset" + * keyword. + * + * \note + * This field is only valid if \c explicit_offset is set. + */ + int offset; + + /** * Return true if and only if an interpolation qualifier is present. */ bool has_interpolation() const; |