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author | Zack Rusin <[email protected]> | 2013-03-29 04:52:29 -0700 |
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committer | Zack Rusin <[email protected]> | 2013-04-03 10:16:25 -0700 |
commit | 822c21c7763afde4d4a94af3935b4b629d4eb34a (patch) | |
tree | 7ffed37317ef0f91970ceeafcf0501939eb3b85c /src/glsl/ast.h | |
parent | d8543bd7528de05e5ce3ac407838e7500428a93d (diff) |
draw/so: maintain an exact number of written vertices
It's quite helpful during the rendering when we know
exactly the count of the vertices available in the
buffer.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/ast.h')
0 files changed, 0 insertions, 0 deletions