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authorSamuel Iglesias Gonsalvez <[email protected]>2014-06-10 08:45:43 +0200
committerIago Toral Quiroga <[email protected]>2014-06-30 08:08:49 +0200
commita7e6ec68985dda9ca70c3eeb4fa9d807b67f7c99 (patch)
tree90940ad0089512c39e6c96ded1f9250ad213e1cd /src/glsl/ast.h
parent15b5e663b050505683b7b4c9c489e46863b8441d (diff)
glsl: Add parsing support for multi-stream output in geometry shaders.
This implements parsing requirements for multi-stream support in geometry shaders as defined in ARB_gpu_shader5. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/ast.h')
-rw-r--r--src/glsl/ast.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/glsl/ast.h b/src/glsl/ast.h
index 56e7bd86f91..15bf086a18e 100644
--- a/src/glsl/ast.h
+++ b/src/glsl/ast.h
@@ -509,6 +509,8 @@ struct ast_type_qualifier {
/** \name Layout qualifiers for GL_ARB_gpu_shader5 */
/** \{ */
unsigned invocations:1;
+ unsigned stream:1; /**< Has stream value assigned */
+ unsigned explicit_stream:1; /**< stream value assigned explicitly by shader code */
/** \} */
}
/** \brief Set of flags, accessed by name. */
@@ -542,6 +544,9 @@ struct ast_type_qualifier {
/** Maximum output vertices in GLSL 1.50 geometry shaders. */
int max_vertices;
+ /** Stream in GLSL 1.50 geometry shaders. */
+ unsigned stream;
+
/** Input or output primitive type in GLSL 1.50 geometry shaders */
GLenum prim_type;