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authorChris Forbes <[email protected]>2014-04-27 16:03:54 +1200
committerChris Forbes <[email protected]>2014-06-04 18:56:05 +1200
commit5ecffe5a3a41cac5fe28d8136095a0c2acf385a8 (patch)
tree0c63558b0000aae323abfbaff2b693bd1e3e228d /src/glsl/ast.h
parent4b756b20c446bbaf0911d1b66c5a405ab3b133ef (diff)
glsl: Add support for `precise` redeclarations
This works like glsl-1.20+'s invariant redeclarations, but with fewer restrictions, since `precise` is allowed on pretty much anything. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/ast.h')
-rw-r--r--src/glsl/ast.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/glsl/ast.h b/src/glsl/ast.h
index b0430de071e..56e7bd86f91 100644
--- a/src/glsl/ast.h
+++ b/src/glsl/ast.h
@@ -746,13 +746,11 @@ public:
exec_list declarations;
/**
- * Special flag for vertex shader "invariant" declarations.
- *
- * Vertex shaders can contain "invariant" variable redeclarations that do
- * not include a type. For example, "invariant gl_Position;". This flag
- * is used to note these cases when no type is specified.
+ * Flags for redeclarations. In these cases, no type is specified, to
+ * `type` is allowed to be NULL. In all other cases, this would be an error.
*/
- int invariant;
+ int invariant; /** < `invariant` redeclaration */
+ int precise; /** < `precise` redeclaration */
};