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authorKenneth Graunke <[email protected]>2013-07-11 10:24:15 -0700
committerKenneth Graunke <[email protected]>2013-07-18 16:57:21 -0700
commit7ce5c6b2147f9af524f4073b6ee3b29c0a5a1522 (patch)
treee97358dbc8cb24baa1fdb2e29feb2e70d6e79274 /src/glsl/ast.h
parent30f33deccb7d481f638e34f2d9d9c107df871eab (diff)
i965: Combine URB code emission into a single group.
All four URB packets need to be programmed together in order for the GPU state to be valid. Putting them in separate BEGIN..ADVANCE blocks is risky: if we're nearing the end of a batch, the batch could be flushed inbetween two of the commands, causing the URB programming to be split into two batchbuffers. This -might- be okay with hardware contexts, but it offers no advantages over keeping them together, and has a potential for hangs. Putting them into a single BEGIN..ADVANCE block ensures they'll be kept in the same batch, which seems wise. Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/ast.h')
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