diff options
author | José Fonseca <[email protected]> | 2009-12-10 16:29:04 +0000 |
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committer | José Fonseca <[email protected]> | 2009-12-10 16:30:08 +0000 |
commit | 491f384c3958067e6c4c994041f5d8d413b806bc (patch) | |
tree | 761cddddb7c577277b626449aca7a2bef65e1d94 /src/glsl/apps | |
parent | 289eab5389c0f0f3f85f872b2ba440f5e8416a50 (diff) |
scons: Get GLSL code building correctly when cross compiling.
This is quite messy. GLSL code has to be built twice: one for the
host OS, another for the target OS.
Diffstat (limited to 'src/glsl/apps')
-rw-r--r-- | src/glsl/apps/SConscript | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/src/glsl/apps/SConscript b/src/glsl/apps/SConscript deleted file mode 100644 index 4c81b3be956..00000000000 --- a/src/glsl/apps/SConscript +++ /dev/null @@ -1,36 +0,0 @@ -Import('*') - -env = env.Clone() - -if env['platform'] == 'windows': - env.PrependUnique(LIBS = [ - 'user32', - ]) - -env.Prepend(LIBS = [glsl, glslcl]) - -env.Program( - target = 'purify', - source = ['purify.c'], -) - -env.Program( - target = 'tokenise', - source = ['tokenise.c'], -) - -env.Program( - target = 'version', - source = ['version.c'], -) - -env.Program( - target = 'process', - source = ['process.c'], -) - -glsl_compile = env.Program( - target = 'compile', - source = ['compile.c'], -) -Export('glsl_compile') |