diff options
author | Zack Rusin <[email protected]> | 2010-06-28 17:31:21 -0400 |
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committer | Zack Rusin <[email protected]> | 2010-06-28 22:53:21 -0400 |
commit | da7bd6a90e1fee5c16327338fd251c0f6be34e36 (patch) | |
tree | 5f7e3d8f6d30799033afd78beec3e643ef4c7d6c /src/glsl/apps | |
parent | 0b50fcbd556ead8d35c2b543f13de433996a5822 (diff) |
mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
Diffstat (limited to 'src/glsl/apps')
-rw-r--r-- | src/glsl/apps/compile.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/apps/compile.c b/src/glsl/apps/compile.c index 21c2b7617e9..5073b0da827 100644 --- a/src/glsl/apps/compile.c +++ b/src/glsl/apps/compile.c @@ -37,7 +37,7 @@ static void usage(void) { printf("Usage:\n"); - printf(" compile fragment|vertex <source> <output>\n"); + printf(" compile fragment|vertex|geometry <source> <output>\n"); } int @@ -65,6 +65,8 @@ main(int argc, shader_type = 1; } else if (!strcmp(argv[1], "vertex")) { shader_type = 2; + } else if (!strcmp(argv[1], "geometry")) { + shader_type = 3; } else { usage(); return 1; |