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authorZack Rusin <[email protected]>2010-06-28 17:31:21 -0400
committerZack Rusin <[email protected]>2010-06-28 22:53:21 -0400
commitda7bd6a90e1fee5c16327338fd251c0f6be34e36 (patch)
tree5f7e3d8f6d30799033afd78beec3e643ef4c7d6c /src/glsl/apps
parent0b50fcbd556ead8d35c2b543f13de433996a5822 (diff)
mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
Diffstat (limited to 'src/glsl/apps')
-rw-r--r--src/glsl/apps/compile.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/apps/compile.c b/src/glsl/apps/compile.c
index 21c2b7617e9..5073b0da827 100644
--- a/src/glsl/apps/compile.c
+++ b/src/glsl/apps/compile.c
@@ -37,7 +37,7 @@ static void
usage(void)
{
printf("Usage:\n");
- printf(" compile fragment|vertex <source> <output>\n");
+ printf(" compile fragment|vertex|geometry <source> <output>\n");
}
int
@@ -65,6 +65,8 @@ main(int argc,
shader_type = 1;
} else if (!strcmp(argv[1], "vertex")) {
shader_type = 2;
+ } else if (!strcmp(argv[1], "geometry")) {
+ shader_type = 3;
} else {
usage();
return 1;