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authorChristian König <[email protected]>2011-05-21 15:37:29 +0200
committerChristian König <[email protected]>2011-05-21 16:40:20 +0200
commit3c5e74186244f2d77cc711d2b487283459ed06ad (patch)
tree2d481326e06899bb0d833a3025336ae369d6e7d3 /src/glsl/TODO
parent9be8524af753791d26fbd65417c5380b4d934296 (diff)
r600g: fix "Fixed-Point Data Conversions"
According to OpenGL 3.1 chapter 2.1.5 the representation without zero should only be used for vertex attribute values, but not for textures or frame-buffers.
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