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authorEric Anholt <[email protected]>2010-06-24 15:32:15 -0700
committerEric Anholt <[email protected]>2010-06-24 15:36:00 -0700
commit29285882676388aacff123e8bdf025904abf8ea9 (patch)
treea830f72e7a5273d8fd1a7781ce7da7ae91b613ab /src/glsl/TODO
parent0ee7d80269bfab14683623b0c8fc12da43db8d78 (diff)
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Diffstat (limited to 'src/glsl/TODO')
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diff --git a/src/glsl/TODO b/src/glsl/TODO
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+- Implement AST-to-HIR conversion of discard instructions.
+
+- Handle constant expressions of (matrix {+,-,*,/} scalar)
+
+- Handle constant expressions of (vector {+,-,*,/} scalar)
+
+- Handle constant expressions of (matrix * vector)
+
+- Handle constant expressions of (matrix * matrix)
+
+- Handle currently unsupported constant expression types
+ - ir_unop_sign
+ - ir_unop_exp2
+ - ir_unop_log2
+ - ir_unop_u2f
+ - ir_unop_trunc
+ - ir_unop_ceil
+ - ir_unop_floor
+ - ir_unop_sin
+ - ir_unop_cos
+ - ir_binop_dot
+ - ir_binop_min
+ - ir_binop_max
+ - ir_binop_pow
+
+- Handle constant expressions of (struct == struct)
+
+- Handle constant expressions of (struct != struct)
+
+- Add support to ir_constant for array constants Arrays can only be
+ - declared 'const' in GLSL 1.20+. This is because there are no
+ array constructors in GLSL 1.10, and any variable declared as
+ 'const' must have an initializer.
+
+- Handle constant expressions of (array == array)
+
+- Handle constant expressions of (array != array)
+
+- Treat built-in functions with constant parameters as constant expressions.
+ - Rewrite all built-in functions return a single expression.
+ - Modify the HIR generator for functions to automatically inline built-in
+ functions durning translation.
+ - Care must be taken to handle both the 1.10 rules and the 1.20+ rules. In
+ 1.10, built-in functions cannot be constant expressions.
+
+- Detect non-void functions that lack a return statement
+
+- Detect return statements with a type not matching the funciton's
+ return type.
+
+- Handle over-riding built-in functions
+ - Is the overload per-compilation unit or per-linked shader?
+
+- Handle redeclaration of built-in variables
+ - Handle addition of qualifiers such as 'invariant' or 'centroid'.
+ - Handle resizing of arrays.
+ - Other? We'll have to look at the spec.
+
+- Improve handling of constants and their initializers. Constant initializers
+ should never generate any code. This is trival for scalar constants. It is
+ also trivial for arrays, matrices, and vectors that are accessed with
+ constant index values. For others it is more complicated. Perhaps these
+ cases should be silently converted to uniforms?
+
+1.30 features:
+
+- Implement AST-to-HIR conversion of bit-shift operators.
+
+- Implement AST-to-HIR conversion of bit-wise {&,|,^,!} operators.
+
+- Implement AST-to-HIR conversion of switch-statements
+ - switch
+ - case
+ - Update break to correcly handle mixed nexting of switch-statements
+ and loops.
+
+- Handle currently unsupported constant expression types
+ - ir_unop_bit_not
+ - ir_binop_mod
+ - ir_binop_lshift
+ - ir_binop_rshift
+ - ir_binop_bit_and
+ - ir_binop_bit_xor
+ - ir_binop_bit_or