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authorIago Toral Quiroga <[email protected]>2014-04-04 15:11:15 +0200
committerKenneth Graunke <[email protected]>2014-04-15 22:18:43 -0700
commit6d0e30c6a332de9ea7ab00e1fd303df2fb337c64 (patch)
treeae83bca029160740f6ddfb28258c8e5d61078d43 /src/glsl/TODO
parent6ac5a5e383830d711793e425ddd285e17ffcd235 (diff)
glsl: Properly handle blocks that define the same field name.
Currently we can have name space collisions between blocks that define the same fields. For example: in block { vec4 Color; } In[]; out block { vec4 Color; } Out; These two blocks will assign the same interface name (block.Color) to the Color field in flatten_named_interface_blocks_declarations.cpp, leading to havoc. This was breaking badly the gl-320-primitive-shading test from ogl-samples. The patch uses the block instance name to avoid collisions, producing names like block.In.Color and block.Out.Color to avoid the name clash. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76394 Reviewed-by: Kenneth Graunke <[email protected]>
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