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authorIan Romanick <ian.d.romanick@intel.com>2011-07-27 11:35:31 -0700
committerIan Romanick <ian.d.romanick@intel.com>2011-07-27 11:41:14 -0700
commit5e1b7097f3d6fa60e563c8d629bbda1c34efb3c1 (patch)
tree137e0c4b300d14e5d1d47008acc2de1162449d10 /src/glsl/TODO
parent58c04435b12a104b1996fac4d3a3d345f31bd4e7 (diff)
glsl: Remove completed items from the TODO list
Diffstat (limited to 'src/glsl/TODO')
-rw-r--r--src/glsl/TODO16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/glsl/TODO b/src/glsl/TODO
index a3762384ff2..72133995cea 100644
--- a/src/glsl/TODO
+++ b/src/glsl/TODO
@@ -11,28 +11,12 @@
1.30 features:
-- Implement AST-to-HIR conversion of bit-shift operators.
-
-- Implement AST-to-HIR conversion of bit-wise {&,|,^,!} operators.
-
- Implement AST-to-HIR conversion of switch-statements
- switch
- case
- Update break to correcly handle mixed nexting of switch-statements
and loops.
-- Handle currently unsupported constant expression types
- - ir_unop_bit_not
- - ir_binop_mod
- - ir_binop_lshift
- - ir_binop_rshift
- - ir_binop_bit_and
- - ir_binop_bit_xor
- - ir_binop_bit_or
-
-- Implement support for 1.30 style shadow compares which only return a float
- instead of a vec4.
-
- Implement support for gl_ClipDistance. This is non-trivial because
gl_ClipDistance is exposed as a float[8], but all hardware actually
implements it as vec4[2]. \ No newline at end of file