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authorMarek Olšák <[email protected]>2011-09-27 22:22:06 +0200
committerMarek Olšák <[email protected]>2011-09-30 23:19:52 +0200
commitf5bfe54a34d9c8cd5de2b096d0e8486fe0d990a7 (patch)
tree5c61a58b22bd018661f8b4f12e5974bf07b18c20 /src/glsl/TODO
parent557c3febdfd88ba1a41d3e8e0221e447d491c343 (diff)
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
This removes: - PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS - PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS in favor of the that new per-shader cap. Reviewed-by: Brian Paul <[email protected]>
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