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author | Marek Olšák <[email protected]> | 2011-09-27 22:22:06 +0200 |
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committer | Marek Olšák <[email protected]> | 2011-09-30 23:19:52 +0200 |
commit | f5bfe54a34d9c8cd5de2b096d0e8486fe0d990a7 (patch) | |
tree | 5c61a58b22bd018661f8b4f12e5974bf07b18c20 /src/glsl/TODO | |
parent | 557c3febdfd88ba1a41d3e8e0221e447d491c343 (diff) |
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
This removes:
- PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
- PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
in favor of the that new per-shader cap.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/TODO')
0 files changed, 0 insertions, 0 deletions