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authorEmil Velikov <[email protected]>2016-01-18 11:35:29 +0200
committerEmil Velikov <[email protected]>2016-01-26 16:08:24 +0000
commit24f984f64ae58c274f79eaf9148aea37df67131c (patch)
treec24704b371a23a90349f0b979bd93a6a138c2284 /src/glsl/SConscript
parent1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d (diff)
nir: move glsl_types.{cpp,h} to compiler
Allows us to remove the SCons workaround :-) Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/SConscript')
-rw-r--r--src/glsl/SConscript7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/glsl/SConscript b/src/glsl/SConscript
index e89d4e0eb01..ef82a9d317a 100644
--- a/src/glsl/SConscript
+++ b/src/glsl/SConscript
@@ -16,7 +16,6 @@ env.Prepend(CPPPATH = [
'#src/gallium/include',
'#src/gallium/auxiliary',
'#src/glsl',
- '#src/glsl/nir',
'#src/glsl/glcpp',
])
@@ -61,12 +60,6 @@ source_lists = env.ParseSourceList('Makefile.sources')
for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'):
glsl_sources += source_lists[l]
-# add nir/glsl_types.cpp manually, because SCons still doesn't know about NIR.
-# XXX: Remove this once we build NIR and NIR_FILES.
-glsl_sources += [
- 'nir/glsl_types.cpp',
-]
-
if env['msvc']:
env.Prepend(CPPPATH = ['#/src/getopt'])
env.PrependUnique(LIBS = [getopt])