diff options
author | Emil Velikov <[email protected]> | 2016-01-18 10:47:13 +0200 |
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committer | Emil Velikov <[email protected]> | 2016-01-26 16:08:20 +0000 |
commit | 1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d (patch) | |
tree | dc85ad30ac20db8eecc658e7efcb3b0d7de898af /src/glsl/SConscript | |
parent | 2f86383091bde24a2a0b90a43c11a13165f8c397 (diff) |
nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/SConscript')
-rw-r--r-- | src/glsl/SConscript | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/glsl/SConscript b/src/glsl/SConscript index a9d38c163b7..e89d4e0eb01 100644 --- a/src/glsl/SConscript +++ b/src/glsl/SConscript @@ -65,7 +65,6 @@ for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'): # XXX: Remove this once we build NIR and NIR_FILES. glsl_sources += [ 'nir/glsl_types.cpp', - 'nir/shader_enums.c', ] if env['msvc']: @@ -115,7 +114,7 @@ if env['platform'] == 'windows': 'user32', ]) -env.Prepend(LIBS = [glsl]) +env.Prepend(LIBS = [compiler, glsl]) glsl_compiler = env.Program( target = 'glsl_compiler', |