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authorKenneth Graunke <[email protected]>2011-01-24 10:35:48 -0800
committerKenneth Graunke <[email protected]>2011-01-31 10:17:10 -0800
commit8aac5d123c4636fad5e9d70c3a6706aaa6f1f240 (patch)
tree27618281c2761dc2fcbc6ec85d2d7383e6bada24 /src/glsl/SConscript
parentd1d8120545b0bd2f7ec48c5f03c77b967b082e04 (diff)
Remove talloc from the SCons build system.
Diffstat (limited to 'src/glsl/SConscript')
-rw-r--r--src/glsl/SConscript20
1 files changed, 1 insertions, 19 deletions
diff --git a/src/glsl/SConscript b/src/glsl/SConscript
index 078b400e9d9..6a2347625c7 100644
--- a/src/glsl/SConscript
+++ b/src/glsl/SConscript
@@ -12,9 +12,6 @@ env.Prepend(CPPPATH = [
'#src/glsl',
])
-if env['platform'] == 'windows':
- env.Prepend(CPPPATH = ['#src/talloc'])
-
sources = [
'glcpp/glcpp-lex.c',
'glcpp/glcpp-parse.c',
@@ -88,13 +85,6 @@ if env['platform'] == common.host_platform:
env.Prepend(CPPPATH = ['#/src/getopt'])
env.PrependUnique(LIBS = [getopt])
- if env['platform'] == 'windows':
- env.Prepend(CPPPATH = ['#src/talloc'])
- env.Prepend(LIBS = [talloc])
- else:
- env.Prepend(CPPPATH = ['#include'])
- env.Prepend(LIBS = ['talloc'])
-
builtin_compiler = env.Program(
target = 'builtin_compiler',
source = sources + ['main.cpp', 'builtin_stubs.cpp',
@@ -111,14 +101,6 @@ if env['platform'] == common.host_platform:
env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
- if env['msvc']:
- # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure
- # talloc.dll is on the same dir as builtin_function.
- talloc_dll_src = talloc.dir.File('talloc.dll')
- talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll')
- talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src))
- env.Depends('builtin_function.cpp', talloc_dll)
-
Export('builtin_glsl_function')
if common.cross_compiling:
@@ -143,7 +125,7 @@ if env['platform'] == 'windows':
'user32',
])
-env.Prepend(LIBS = [glsl, talloc])
+env.Prepend(LIBS = [glsl])
env.Program(
target = 'glsl2',