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authorIan Romanick <[email protected]>2013-09-09 09:58:08 -0500
committerIan Romanick <[email protected]>2013-10-07 09:59:23 -0700
commit75e9bd13c4f1ca23256713b8fd6002f0a4b01c0f (patch)
tree137b641056dd536127e3e63f43cb1334ab514bcd /src/glsl/SConscript
parent5d6b0e7f1b1d8eaaded76964989a7adf4ed71662 (diff)
glsl_compiler: Re-enable building glsl_compiler
This allows application developers to use Mesa's compiler as a standalone validator for their shaders. This is mostly a revert of commit 569f0e4. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/SConscript')
-rw-r--r--src/glsl/SConscript6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/SConscript b/src/glsl/SConscript
index e386bdfb1b3..fe9d507328b 100644
--- a/src/glsl/SConscript
+++ b/src/glsl/SConscript
@@ -98,11 +98,11 @@ if env['platform'] == 'windows':
env.Prepend(LIBS = [glsl])
-glsl2 = env.Program(
- target = 'glsl2',
+glsl_compiler = env.Program(
+ target = 'glsl_compiler',
source = compiler_objs,
)
-env.Alias('glsl2', glsl2)
+env.Alias('glsl_compiler', glsl_compiler)
glcpp = env.Program(
target = 'glcpp/glcpp',