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authorJose Fonseca <[email protected]>2015-10-19 14:29:28 +0100
committerJose Fonseca <[email protected]>2015-10-19 15:59:59 +0100
commitb23a4859f4dbbcca7d6a637010167d470211e45b (patch)
tree6e47c0a14c1766befc7c051a1e69a5d2700e4a92 /src/glsl/SConscript
parent530eb39c71d2f42ef5d6c556aff77c322434f4e2 (diff)
scons: Build nir/glsl_types.cpp once.
Undoes early hacks, and ensures nir/glsl_types.cpp is built once, and only once. The root problem is that SCons doesn't know about NIR nor any source file in the NIR_FILES source list. Tested with libgl-gdi and libgl-xlib scons targets. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/SConscript')
-rw-r--r--src/glsl/SConscript7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/glsl/SConscript b/src/glsl/SConscript
index 927cbdcdb78..70bf5b09c3c 100644
--- a/src/glsl/SConscript
+++ b/src/glsl/SConscript
@@ -61,6 +61,12 @@ source_lists = env.ParseSourceList('Makefile.sources')
for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'):
glsl_sources += source_lists[l]
+# add nir/glsl_types.cpp manually, because SCons still doesn't know about NIR.
+# XXX: Remove this once we build NIR and NIR_FILES.
+glsl_sources += [
+ 'nir/glsl_types.cpp',
+]
+
if env['msvc']:
env.Prepend(CPPPATH = ['#/src/getopt'])
env.PrependUnique(LIBS = [getopt])
@@ -81,7 +87,6 @@ mesa_objs = env.StaticObject([
'prog_hash_table.c',
'symbol_table.c',
'dummy_errors.c',
- 'nir/glsl_types.cpp',
])
compiler_objs += mesa_objs