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author | Ian Romanick <[email protected]> | 2011-11-14 21:58:50 -0800 |
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committer | Ian Romanick <[email protected]> | 2012-01-11 12:51:24 -0800 |
commit | 6c0df75803e1944f82a1468dcca47d23de82ea6b (patch) | |
tree | 7a908c29bbf66656cb33ac9a431a98536a76aeb5 /src/glsl/README | |
parent | 6a992c3288b6f7a5d94172c9ad1908e71e58233e (diff) |
linker: Calculate used samplers and shadow samplers in the linker
It used to be done in ir_to_mesa, and that was kind of a bad place.
I didn't change st_glsl_to_tgsi because there is some strange stuff
happening in the code that generates glDrawPixels shaders. It looked
like this would break horribly if I touched anything.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/README')
0 files changed, 0 insertions, 0 deletions