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authorKenneth Graunke <[email protected]>2011-01-07 14:30:14 -0800
committerKenneth Graunke <[email protected]>2011-01-10 19:03:27 -0800
commit33d0c44910860e0522bd56a0f8637a69e0c4a456 (patch)
tree0961477d494bde7c861890c52dbf3add238a8032 /src/glsl/Makefile
parent469ea695bbbc984ebec26b2413ab70d450a283ca (diff)
glsl: Autogenerate builtin_functions.cpp as part of the build process.
Python is already necessary for other parts of Mesa, so there's no reason we can't just generate it. This patch updates both make and SCons to do so.
Diffstat (limited to 'src/glsl/Makefile')
-rw-r--r--src/glsl/Makefile19
1 files changed, 8 insertions, 11 deletions
diff --git a/src/glsl/Makefile b/src/glsl/Makefile
index 86a577e0aeb..15f70298be3 100644
--- a/src/glsl/Makefile
+++ b/src/glsl/Makefile
@@ -24,7 +24,6 @@ CXX_SOURCES = \
ast_function.cpp \
ast_to_hir.cpp \
ast_type.cpp \
- builtin_function.cpp \
glsl_lexer.cpp \
glsl_parser.cpp \
glsl_parser_extras.cpp \
@@ -130,8 +129,8 @@ ALL_SOURCES = \
default: depend lib$(LIBNAME).a $(APPS)
-lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
- $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
+lib$(LIBNAME).a: $(OBJECTS) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
+ $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) builtin_function.o
depend: $(ALL_SOURCES) Makefile
rm -f depend
@@ -140,7 +139,7 @@ depend: $(ALL_SOURCES) Makefile
# Remove .o and backup files
clean:
- rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak
+ rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
-rm -f $(APPS)
# Dummy target
@@ -174,13 +173,11 @@ glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
-builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
- @echo Bootstrapping the compiler...
- cp builtins/tools/builtin_function.cpp .
- make glsl_compiler
+builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o
+ $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(TALLOC_LIBS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o builtin_compiler
+
+builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler
@echo Regenerating builtin_function.cpp...
- $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py > builtin_function.cpp
- @echo Rebuilding the real compiler...
- make glsl_compiler
+ $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py $(PWD)/builtin_compiler > builtin_function.cpp
-include depend