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authorEric Anholt <[email protected]>2010-08-05 10:09:12 -0700
committerEric Anholt <[email protected]>2010-08-05 10:18:31 -0700
commit2e853ca23c8670246dd4efcee0706f68097652f7 (patch)
tree9b5e1f32cf565e3367f574d4c918e676e0d68060 /src/glsl/Makefile
parentc5b9cab49900cbcab78911361976a3678d49e853 (diff)
glsl2: Add a pass for removing unused functions.
For a shader involving many small functions, this avoids running optimization across all of them after they've been inlined post-linking. Reduces the runtime of linking and running a fragment shader from Yo Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%).
Diffstat (limited to 'src/glsl/Makefile')
-rw-r--r--src/glsl/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/Makefile b/src/glsl/Makefile
index 3102947494c..844385792aa 100644
--- a/src/glsl/Makefile
+++ b/src/glsl/Makefile
@@ -39,6 +39,7 @@ CXX_SOURCES = \
ir.cpp \
ir_dead_code.cpp \
ir_dead_code_local.cpp \
+ ir_dead_functions.cpp \
ir_div_to_mul_rcp.cpp \
ir_expression_flattening.cpp \
ir_function_can_inline.cpp \