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authorEmil Velikov <[email protected]>2016-01-18 10:47:13 +0200
committerEmil Velikov <[email protected]>2016-01-26 16:08:20 +0000
commit1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d (patch)
treedc85ad30ac20db8eecc658e7efcb3b0d7de898af /src/glsl/Makefile.sources
parent2f86383091bde24a2a0b90a43c11a13165f8c397 (diff)
nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/Makefile.sources')
-rw-r--r--src/glsl/Makefile.sources4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index 8b43eb88bec..5a576bc3c7e 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -81,9 +81,7 @@ NIR_FILES = \
nir/nir_vla.h \
nir/nir_worklist.c \
nir/nir_worklist.h \
- nir/nir_types.cpp \
- nir/shader_enums.h \
- nir/shader_enums.c
+ nir/nir_types.cpp
# libglsl