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authorEric Anholt <[email protected]>2013-10-30 17:09:53 -0700
committerEric Anholt <[email protected]>2013-11-01 10:25:33 -0700
commit3641b97bdce558d980799b00422c6aee7d472cf5 (patch)
treeb9a3846da73defc24c8bf26f60d663204610aa6e /src/glsl/Makefile.sources
parent2197967cd4e04365fd9c2eae0351f3e39f839766 (diff)
i965/vec4: Don't overwrite op[1] when doing a UBO load.
Prior to the GLSL CSE pass, all of our testing happened to have a freshly computed temporary in op[1], from the multiply by 16 to get a byte offset. As of CSE you'll get var_refs of a reused value when you've got multiple loads from the same offset. Make a proper temporary for computing our temporary value, to avoid shifting the value farther and farther down. Avoids a regression in gs-float-array-variable-index Reviewed-by: Paul Berry <[email protected]>
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