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authorMatt Turner <[email protected]>2013-12-21 11:28:05 -0800
committerMatt Turner <[email protected]>2014-01-21 14:20:44 -0800
commit4bd6e0d7c69b304be88996a6c2b96ce7d996e627 (patch)
tree6ed796744e87637628cba67217f31da8f78fea68 /src/glsl/Makefile.sources
parent5e82d8a9da9eeab33e2819c2d90f1419e42cb33d (diff)
glsl: Vectorize multiple scalar assignments
Reduces vertex shader instruction counts in DOTA2 by 6.42%, L4D2 by 4.61%, and CS:GO by 5.71%. total instructions in shared programs: 1500153 -> 1498191 (-0.13%) instructions in affected programs: 59919 -> 57957 (-3.27%) Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/Makefile.sources')
-rw-r--r--src/glsl/Makefile.sources1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index 2e81deddabb..e69c1ac612b 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -99,6 +99,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/opt_structure_splitting.cpp \
$(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \
$(GLSL_SRCDIR)/opt_tree_grafting.cpp \
+ $(GLSL_SRCDIR)/opt_vectorize.cpp \
$(GLSL_SRCDIR)/s_expression.cpp \
$(GLSL_SRCDIR)/strtod.c