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author | Samuel Iglesias Gonsalvez <[email protected]> | 2014-11-25 12:23:10 +0100 |
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committer | Iago Toral Quiroga <[email protected]> | 2014-12-09 11:40:00 +0100 |
commit | 426a50e2089b12d33f5c075aa5622f64076914a3 (patch) | |
tree | 85689833a1d60f62f477f4ddf16c464455dfe9e4 /src/glsl/Makefile.sources | |
parent | e1ed4f2532b4e9bafb5663cccbe28033c49b2e77 (diff) |
glsl: invariant qualifier is not valid for shader inputs in GLSL ES 3.00
GLSL ES 3.00 spec, chapter 4.6.1 "The Invariant Qualifier",
Only variables output from a shader can be candidates for invariance. This
includes user-defined output variables and the built-in output variables.
As only outputs can be declared as invariant, an invariant output from one
shader stage will still match an input of a subsequent stage without the
input being declared as invariant.
This patch fixes the following dEQP tests:
dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_interp_storage_precision
dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_interp_storage
dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_storage_precision
dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_storage
dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_interp_storage_precision_invariant_input
dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_interp_storage_invariant_input
dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_storage_precision_invariant_input
dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_storage_invariant_input
No piglit regressions observed.
v2:
- Add spec content in the code
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/Makefile.sources')
0 files changed, 0 insertions, 0 deletions