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authorPaul Berry <[email protected]>2014-01-07 15:19:07 -0800
committerPaul Berry <[email protected]>2014-01-21 20:24:56 -0800
commit4a91675b262c8150c1542991e1018e924c72f337 (patch)
treea1000cbc2a2aa26a2ad226a4eae43409b66e7f4b /src/glsl/Makefile.am
parent020919b2ae76192f0f35c0901be0e1069a87b7f2 (diff)
mesa: use _mesa_validate_shader_target() more frequently.
This patch replaces code in _mesa_new_shader() and delete_shader_cb() that checks the type of a shader with calls to _mesa_validate_shader_target(). This has two advantages: it allows for a more thorough check (since _mesa_validate_shader_target() doesn't permit shader targets that aren't supported by the back-end), and it reduces the amount of code that will need to be modified when adding new shader stages. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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