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author | Paul Berry <[email protected]> | 2014-01-07 15:19:07 -0800 |
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committer | Paul Berry <[email protected]> | 2014-01-21 20:24:56 -0800 |
commit | 4a91675b262c8150c1542991e1018e924c72f337 (patch) | |
tree | a1000cbc2a2aa26a2ad226a4eae43409b66e7f4b /src/glsl/Makefile.am | |
parent | 020919b2ae76192f0f35c0901be0e1069a87b7f2 (diff) |
mesa: use _mesa_validate_shader_target() more frequently.
This patch replaces code in _mesa_new_shader() and delete_shader_cb()
that checks the type of a shader with calls to
_mesa_validate_shader_target(). This has two advantages: it allows
for a more thorough check (since _mesa_validate_shader_target()
doesn't permit shader targets that aren't supported by the back-end),
and it reduces the amount of code that will need to be modified when
adding new shader stages.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/Makefile.am')
0 files changed, 0 insertions, 0 deletions