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authorIan Romanick <[email protected]>2014-03-26 11:25:16 -0700
committerIan Romanick <[email protected]>2014-05-02 07:20:10 -0700
commitfb615feafb848bbccbdb751f552263bd32a37d82 (patch)
treef51f37fe9d8b11811214243bb475e0c2cdf2d189 /src/glsl/Android.gen.mk
parente608449d3e7dc86b90acfb31d9c948c57cf0e920 (diff)
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
I don't know of any applications that actually use it. Now that Mesa supports GL_ARB_separate_shader_objects in all drivers, this extension is just cruft. The entrypoints for the extension remain in the XML. This is done so that a new libGL will continue to provide dispatch support for old drivers that try to expose this extension. Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but that's a different thing. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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