diff options
author | Ian Romanick <[email protected]> | 2014-03-26 11:25:16 -0700 |
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committer | Ian Romanick <[email protected]> | 2014-05-02 07:20:10 -0700 |
commit | fb615feafb848bbccbdb751f552263bd32a37d82 (patch) | |
tree | f51f37fe9d8b11811214243bb475e0c2cdf2d189 /src/glsl/Android.gen.mk | |
parent | e608449d3e7dc86b90acfb31d9c948c57cf0e920 (diff) |
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
I don't know of any applications that actually use it. Now that Mesa
supports GL_ARB_separate_shader_objects in all drivers, this extension
is just cruft.
The entrypoints for the extension remain in the XML. This is done so
that a new libGL will continue to provide dispatch support for old
drivers that try to expose this extension.
Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but
that's a different thing.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/Android.gen.mk')
0 files changed, 0 insertions, 0 deletions