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author | Kenneth Graunke <[email protected]> | 2014-10-28 17:27:39 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2014-10-29 12:38:56 -0700 |
commit | 62b07b934ecce1f370f3566ad3613341ff86aba1 (patch) | |
tree | 32d24a815405571caf98e2a8d2f670b69bf7539a /src/glsl/.gitignore | |
parent | 02f8f90cc2261167ea025cbb69f8856c33444007 (diff) |
i965: Rename brw_vec4_gs.[ch] to brw_gs.[ch].
These source files support actual geometry shaders, so using "gs" for
the name makes a lot of sense. We're going to be adding SIMD8 geometry
shader support as well, at which point "vec4_gs" will be a misnomer.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glsl/.gitignore')
0 files changed, 0 insertions, 0 deletions