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author | Marek Olšák <[email protected]> | 2013-02-02 04:59:27 +0100 |
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committer | Marek Olšák <[email protected]> | 2013-02-06 14:45:16 +0100 |
commit | ae8696c7eeae939428a52c0d5113b5b08b049395 (patch) | |
tree | 5b6502bc685284538925751c09c8e8e92ee1ada0 /src/glsl/.dir-locals.el | |
parent | 499f7de12e3484f75d30dd314b00c76cb37d8d9f (diff) |
r300/compiler: add support for saturate output modifier in r500 vertex shaders
The GLSL compiler can simplify clamp(v,0,1) to saturate. The state tracker
doesn't use it yet, but it will.
Reviewed-by: Tom Stellard <[email protected]>
Diffstat (limited to 'src/glsl/.dir-locals.el')
0 files changed, 0 insertions, 0 deletions