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authorEric Anholt <[email protected]>2018-01-18 16:24:42 -0800
committerEric Anholt <[email protected]>2018-01-21 10:48:00 +0800
commitf398aa6aef697c3595b629ec14f8a5bef062bd2f (patch)
tree6bf1b33a1b0ae93d162a7df82801c2c7e3ca2e20 /src/git_sha1.h.in
parent60d8fe9216d68aff1b00fdc8bc2e066ea45aac1e (diff)
mesa: Only require independent blending for GLES 3.2.
We've been requiring this since GLES 3.0 was introduced, but the GLES 3.2 spec is the one that has "Supporting blending on a per-draw-buffer basis" in the new features. V3D 3.3 would require lowering blending to shader code to implement independent blending. Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/git_sha1.h.in')
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