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author | Eric Anholt <[email protected]> | 2018-01-18 16:24:42 -0800 |
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committer | Eric Anholt <[email protected]> | 2018-01-21 10:48:00 +0800 |
commit | f398aa6aef697c3595b629ec14f8a5bef062bd2f (patch) | |
tree | 6bf1b33a1b0ae93d162a7df82801c2c7e3ca2e20 /src/git_sha1.h.in | |
parent | 60d8fe9216d68aff1b00fdc8bc2e066ea45aac1e (diff) |
mesa: Only require independent blending for GLES 3.2.
We've been requiring this since GLES 3.0 was introduced, but the GLES 3.2
spec is the one that has "Supporting blending on a per-draw-buffer basis"
in the new features. V3D 3.3 would require lowering blending to shader
code to implement independent blending.
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/git_sha1.h.in')
0 files changed, 0 insertions, 0 deletions