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author | Kenneth Graunke <[email protected]> | 2015-12-01 17:52:58 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2015-12-11 13:11:15 -0800 |
commit | 82455e5396753f034a946dc036443fabc8010464 (patch) | |
tree | 44708002a985e0f2a2f7c3030a60d6064bad8733 /src/getopt | |
parent | 7e0c22d461bc5b52cdc90a698e98063d9d6a5f5f (diff) |
i965: Make fs_visitor::emit_urb_writes set EOT for TES as well.
Tessellation evaluation shaders work almost identically to vertex
shaders - we have a set of URB writes at the end of the program, and the
last one should terminate it.
Geometry shaders really are the special case, where multiple
EmitVertex() calls trigger URB writes in the middle of the program.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/getopt')
0 files changed, 0 insertions, 0 deletions