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author | Nicolai Hähnle <[email protected]> | 2016-11-02 19:07:40 +0100 |
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committer | Nicolai Hähnle <[email protected]> | 2016-11-04 21:30:18 +0100 |
commit | 2c875158e2763d57e5dae8892af96a894bdb7dc9 (patch) | |
tree | dfcb3a05ef6630e6e09e29210a7f3c1032f9865b /src/getopt | |
parent | 322483f71b068b3bbf69e5434e888f3fd3f4589e (diff) |
radeonsi: fix vertex fetches for 2_10_10_10 formats
The hardware always treats the alpha channel as unsigned, so add a shader
workaround. This is rare enough that we'll just build a monolithic vertex
shader.
The SINT case cannot actually happen in OpenGL, but I've included it for
completeness since it's just a mix of the other cases.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/getopt')
0 files changed, 0 insertions, 0 deletions