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authorNicolai Hähnle <[email protected]>2016-11-02 19:07:40 +0100
committerNicolai Hähnle <[email protected]>2016-11-04 21:30:18 +0100
commit2c875158e2763d57e5dae8892af96a894bdb7dc9 (patch)
treedfcb3a05ef6630e6e09e29210a7f3c1032f9865b /src/getopt
parent322483f71b068b3bbf69e5434e888f3fd3f4589e (diff)
radeonsi: fix vertex fetches for 2_10_10_10 formats
The hardware always treats the alpha channel as unsigned, so add a shader workaround. This is rare enough that we'll just build a monolithic vertex shader. The SINT case cannot actually happen in OpenGL, but I've included it for completeness since it's just a mix of the other cases. Reviewed-by: Marek Olšák <[email protected]>
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