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authorStéphane Marchesin <[email protected]>2011-12-08 19:22:13 -0800
committerStéphane Marchesin <[email protected]>2011-12-13 11:26:49 -0800
commit642d11da207e9becfa26a9e038db1c7520ec2aee (patch)
tree88a60c0dfb77179d4dc992795a9cb98fb18d2aa6 /src/getopt
parentf41fd6b6c36c825179d509d0763d23bff8cd0c30 (diff)
i915g: Roll back to the previous shader limits.
Those shader limits seem to be responsible for a piglit hang.
Diffstat (limited to 'src/getopt')
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