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authorBrian Paul <[email protected]>2012-05-08 11:41:03 -0600
committerBrian Paul <[email protected]>2012-05-11 16:13:14 -0600
commit1bc16bf98a1b5a4cca0c0ae2a80ba7982c6e4651 (patch)
treec66295b3f10537f9543ffea9afb08fef8eaddb92 /src/getopt
parentf2724905469bbcde820b9ece2e4f44a610a75a65 (diff)
mesa: fix glMaterial / dlist bug
When glColorMaterial() is used to latch glColor commands to a material attribute, glMaterial calls to change that material should become no-ops. This failed to work properly when the glMaterial call was inside a display list. This removes the Material function from the vbo_attrib_tmp.h template file. We have separate/different implementations for the "save" and "exec" cases now. NOTE: This is a candidate for the 8.0 branch.
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