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authorIago Toral Quiroga <[email protected]>2015-11-23 13:53:08 +0100
committerIago Toral Quiroga <[email protected]>2015-12-01 13:29:57 +0100
commit867c436ca841b4196b4dde4786f5086c76b20dd7 (patch)
tree4581d299302d7b8902b375d40fbd3151353e7f16 /src/getopt
parente483cba9f5ff45395fdb1cd40a796799707eb1e0 (diff)
glsl/lower_ubo_reference: split array copies into element copies
Improves register pressure, since otherwise we end up emitting loads for all the elements in the RHS and them emitting stores for all elements in the LHS. v2: - Mark progress properly. This also fixes some instances where the added nodes with individual element copies where not being lowered, which is expected behavior as explained in the documentation for visit_list_elements. - Only need to do this if the RHS is a buffer-backed variable. - We can also have arrays inside structs. A later patch will make it so we also split struct copies and end up with multiple ir_dereference_record assignments, so make sure that if any of these is an array copy, we also split it. Fixes the following piglit tests: tests/spec/arb_shader_storage_buffer_object/execution/large-field-copy.shader_test tests/spec/arb_shader_storage_buffer_object/linker/copy-large-array.shader_test Reviewed-by: Jordan Justen <[email protected]>
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