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authorPaul Berry <[email protected]>2013-07-26 11:55:52 -0700
committerPaul Berry <[email protected]>2013-10-15 11:34:30 -0700
commit2910a82eb43bafc73d542336c21f415f5f4a3bed (patch)
treeceea5f66f6fd2f0506edff19ca75b3df67e1529d /src/getopt
parent705a90e30435490c2de84f4f6741cab335fa7608 (diff)
glsl: Add new GLSL 1.50 constants.
This patch populates the following built-in GLSL 1.50 variables based on constants stored in ctx->Const: - gl_MaxVertexOutputComponents - gl_MaxGeometryInputComponents - gl_MaxGeometryOutputComponents - gl_MaxFragmentInputComponents - gl_MaxGeometryTextureImageUnits - gl_MaxGeometryOutputVertices - gl_MaxGeometryTotalOutputComponents - gl_MaxGeometryUniformComponents - gl_MaxGeometryVaryingComponents On i965/gen7, fixes all Piglit tests in "spec/glsl-1.50/built-in constants/*" except for gl_MaxCombinedTextureImageUnits and gl_MaxGeometryUniformComponents. Reviewed-by: Matt Turner <[email protected]>
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