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author | Ilia Mirkin <[email protected]> | 2015-04-02 22:28:21 -0400 |
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committer | Rob Clark <[email protected]> | 2015-04-05 16:36:34 -0400 |
commit | ea0952a9db1b5887f915d8f750f5fa9c45719976 (patch) | |
tree | 1f58dadc4645a6772cff3e9115e8237658082b8c /src/getopt | |
parent | bfb0a8eb6967065be92e40ba620fc6fededde51a (diff) |
freedreno: fix resource flushing confusion
A resource flush is an upload of a hypothetically-staging texture to the
GPU. For a UMA system, this will largely be a no-op or
cache-maintenance. Move the render flush logic into transfer_map where
it belongs, and clear out the transfer_flush function.
Signed-off-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/getopt')
0 files changed, 0 insertions, 0 deletions