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author | Kenneth Graunke <[email protected]> | 2012-02-18 13:08:29 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2012-02-18 20:12:46 -0800 |
commit | df5963c25641a7c3a4bbfcb81cc3dc771581590e (patch) | |
tree | e8065e5be261ea64aaee4521528ca5e331b22742 /src/getopt/getopt_long.c | |
parent | 393b42240f22dbbfb4f089036319031ad36173f3 (diff) |
i965: Make the dummy fragment shader work in SIMD16 mode.
If you're resorting to the dummy shader, you've probably already turned
off SIMD16 mode. But if you didn't, it would die in a fire.
We could either fail to compile in SIMD16 mode...or just fix it.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/getopt/getopt_long.c')
0 files changed, 0 insertions, 0 deletions