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authorNeil Roberts <[email protected]>2015-05-08 17:35:18 +0100
committerNeil Roberts <[email protected]>2015-05-11 12:09:20 +0100
commitbfdae9149e00bd5c2521db3e75669ae043eed5cc (patch)
tree2ba0c91e864508910419efdf259fa0aa34980615 /src/getopt/getopt.h
parentabf3fefa1aa734844e0ca8e95e8c3a501909aa33 (diff)
i965/fs: Disable opt_sampler_eot for textureGather
The opt_sampler_eot optimisation seems to break when the last instruction is SHADER_OPCODE_TG4. A bunch of Piglit tests end up doing this so it causes a lot of regressions. I can't find any documentation or known workarounds to indicate that this is expected behaviour, but considering that this is probably a pretty unlikely situation in a real use case we might as well disable it in order to avoid the regressions. In total this fixes 451 tests. Reviewed-by: Ben Widawsky <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
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