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authorBrian Paul <[email protected]>2011-01-22 18:28:20 -0700
committerBrian Paul <[email protected]>2011-01-22 18:33:35 -0700
commit9d380f487a4f2628594821a4fed5fe587ce52031 (patch)
tree6128e468224eac1a19b2efec191332303b58261a /src/getopt/SConscript
parent4c9ad084c1f54d83b4f27ce2b4cec23b6c7371c8 (diff)
st/mesa: ensure that all pixel paths operation on linear RGB data, not sRGB
Before, we were converting between linear/sRGB in glReadPixels, glDrawPixels, glAccum, etc if the renderbuffer was an sRGB texture. Those all need to operate on pixel values as-is without conversion. Also, when setting up render-to-texture, if the texture is sRGB the pipe_surface view must be linear RGB. This will change when we support GL_ARB_framebuffer_sRGB. This fixes http://bugs.freedesktop.org/show_bug.cgi?id=33353
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