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authorCarl Worth <[email protected]>2014-08-05 16:33:04 -0700
committerKenneth Graunke <[email protected]>2017-01-04 14:40:48 -0800
commit5363518705e7593718a886f2f2fc906b2923acae (patch)
tree319a7ffc6e246126cb410164ba99597c2503f182 /src/gbm
parent16b480547ffaa5bcc8fdac184349b13ce8f019f5 (diff)
glcpp: Exhaustively test all legal characters in GLSL
Here, each legal character (as defined by GLSL Language Specification version 4.30.6, section 3.1) appears at least once in the input file. Obviously, characters with special meaning (like '#' and '\') aren't treated exhaustively with respect to all their possible uses. We have many other tests for that. Here, we're simply ensuring that the test suite sees every legal character at least once. v2 (by Ken): Fix expectations, move to src/compiler, renumber tests. Carl's .expected: Updated .expected: .. .. . . . . . . . . . . . . . . . . . .. . . . . . (For some reason, the original test expected ".." to produce two lines. glcpp, cpp, and mcpp all follow my updated behavior, so I believe it to be correct.) Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gbm')
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