diff options
author | Ian Romanick <[email protected]> | 2013-08-07 11:15:41 -0700 |
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committer | Ian Romanick <[email protected]> | 2013-08-15 14:59:37 -0700 |
commit | 41eef83cc030e7087b79b0070d00fbc56538fb81 (patch) | |
tree | b4c2450851901005bedee886bc1c2d34e4fb49ac /src/gbm | |
parent | 7115bc3940c4c1952d503d9d56ebe6fd1fb11645 (diff) |
mesa/vbo: Fix handling of attribute 0 in non-compatibilty contexts
It is only in OpenGL compatibility-style contexts where generic
attribute 0 and GL_VERTEX_ARRAY have a bizzare, aliasing relationship.
Moreover, it is only in OpenGL compatibility-style contexts and OpenGL
ES 1.x where one of these attributes provokes the vertex. In all other
APIs each implicit call to glArrayElement provokes a vertex regardless
of which attributes are enabled.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Robert Bragg <[email protected]>
Cc: "9.0 9.1 9.2" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55503
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66292
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67548
Diffstat (limited to 'src/gbm')
0 files changed, 0 insertions, 0 deletions