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authorLionel Landwerlin <[email protected]>2017-07-19 12:14:19 +0100
committerLionel Landwerlin <[email protected]>2017-10-06 16:32:20 +0100
commita62a97933578a813beb0d27cc8e404850f7fd302 (patch)
tree4c2848c345858b68ca48b9d7f203a8797f5ceb6b /src/gbm
parent185e719090c8d8a4056a041f3884d86ca224a400 (diff)
anv: enable multiple planes per image/imageView
This change introduce the concept of planes for image & views. It matches the planes available in new formats. We also refactor depth & stencil support through the usage of planes for the sake of uniformity. In the backend (genX_cmd_buffer.c) we have to take some care though with regard to auxilliary surfaces. Multiplanar color buffers can have multiple auxilliary surfaces but depth & stencil share the same HiZ one (only store in the depth plane). v2: by Jason Remove unused aspect parameters from anv_blorp.c Assert when attempting to resolve YUV images Drop redundant logic for plane offset in make_surface() Rework anv_foreach_plane_aspect_bit() Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
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