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author | Lionel Landwerlin <[email protected]> | 2017-07-19 12:14:19 +0100 |
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committer | Lionel Landwerlin <[email protected]> | 2017-10-06 16:32:20 +0100 |
commit | a62a97933578a813beb0d27cc8e404850f7fd302 (patch) | |
tree | 4c2848c345858b68ca48b9d7f203a8797f5ceb6b /src/gbm | |
parent | 185e719090c8d8a4056a041f3884d86ca224a400 (diff) |
anv: enable multiple planes per image/imageView
This change introduce the concept of planes for image & views. It
matches the planes available in new formats.
We also refactor depth & stencil support through the usage of planes
for the sake of uniformity. In the backend (genX_cmd_buffer.c) we have
to take some care though with regard to auxilliary surfaces.
Multiplanar color buffers can have multiple auxilliary surfaces but
depth & stencil share the same HiZ one (only store in the depth
plane).
v2: by Jason
Remove unused aspect parameters from anv_blorp.c
Assert when attempting to resolve YUV images
Drop redundant logic for plane offset in make_surface()
Rework anv_foreach_plane_aspect_bit()
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/gbm')
0 files changed, 0 insertions, 0 deletions