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authorMarek Olšák <[email protected]>2020-02-12 14:55:27 -0500
committerMarek Olšák <[email protected]>2020-02-14 16:19:38 -0500
commit7e2b4bf256610cc016202893d7b4b4ef60b25b53 (patch)
tree11b7ad48ed61e2b439ea9573cb7228fa3e90146f /src/gbm
parent7bee388fb50d1bf6fc63f7898ad189c7891a10a1 (diff)
radeonsi: don't wait for shader compilation to finish when destroying a context
This was a hack for glsl_types deinitialization and it predates the proper fix, which was the addition of glsl_type_singleton_decref. This fixes a crash when the context is destroyed via the atexit handler. Cc: 19.3 20.0 <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3800> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3800>
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