summaryrefslogtreecommitdiffstats
path: root/src/gbm
diff options
context:
space:
mode:
authorDave Airlie <[email protected]>2017-04-18 15:50:10 +1000
committerDave Airlie <[email protected]>2017-04-19 10:02:53 +1000
commitdd17e4ceb40efdd8895b24eb3940771bf64208f1 (patch)
treefdf445a25e0f295c61dd6c9fb6bbe27c5ef135e9 /src/gbm
parent84b9e3a831b7e5af047792cc9dd1bea4e07827ac (diff)
radv/meta: reduce vertex buffer usage in clear shaders
For depth clears we have to pass the depth in the 2nd component, we can use push constants for some of this later to drop the vertex buffer completely Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gbm')
0 files changed, 0 insertions, 0 deletions