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author | Patrick Rudolph <[email protected]> | 2015-05-12 07:27:37 +0200 |
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committer | Axel Davy <[email protected]> | 2015-08-21 22:21:45 +0200 |
commit | 886227d363b7e889e2a9162c27059e2a9fe79cb7 (patch) | |
tree | e3c955ea39f28f40fa725b7859ee10b6a6e3f88c /src/gbm | |
parent | 3c4864fa5539d6b34863c28f3650289fd2a4ce93 (diff) |
st/nine: Align texture memory
Align texture memory on 32 byte boundry to allow
SSE/AVX memcpy to work on locked rects.
This fixes some crashes with games using SSE.
Reviewed-by: David Heidelberg <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: Patrick Rudolph <[email protected]>
Diffstat (limited to 'src/gbm')
0 files changed, 0 insertions, 0 deletions