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author | Kevin Rogovin <[email protected]> | 2014-01-27 12:16:19 +0200 |
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committer | Matt Turner <[email protected]> | 2014-01-28 07:29:14 -0800 |
commit | 1db9ed6495b7ec80980d51e390891841bf28023a (patch) | |
tree | 9050cec2b1f75a3edad9042c02adddab22d7d5f6 /src/gbm | |
parent | 7b4592a489a4473bc886ceea11470231e7a98b0f (diff) |
mesa: Allow depth = 0 parameter for TexImage3D.
Fixes the tests for the depth parameter for TexImage3D calls when the
target type is GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP_ARRAY
so that a depth value of 0 is accepted. Previously, the check
incorrectly required the depth argument to be atleast 1.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/gbm')
0 files changed, 0 insertions, 0 deletions